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SurrounDead DB Field survey · reference

§01.01 Weapons

Cerberus

  • MainFirearm
  • Named

.308 · Semi · $365 · 5×2 · Dur 100 (−0.058 / shot) · Muzzle wear ×1.5

Rolled Stats

4 of 5 stats roll per instance

Every instance rolls independently within these ranges. Values shown are min–max; a single dropped weapon lands somewhere inside each band.

Firearm Damage
68to78
Crit Multiplier
20to30%
Crit Chance
30to35%
Fire Rate
750to850
Damage Fall-off
120to130m

Loadout — What Feeds It

Default Magazine
Cerberus Mag
100% spawn
May contain
1 to 6 × 308 Ammo
50% loaded

Salvage — Disassembles Into

Found At

Possible Drop From Loot Crates

chance per crate opened

A crate gives one item, picked at random from its possible drops.

Unique Loot

chance per loot roll, Standard difficulty
  • Bandit Set3%

    Found on: Primary infestation ×12 · Bandit Assault, Bandit Rusher (1 spawn area) · Bandit Assault, Bandit Rusher, Bandit Sniper (1 spawn area)

  • Cerberus set3%

A unique set is added to a container's or an enemy's loot; each item in it rolls on its own chance. Easier and harder difficulties scale these chances.