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SurrounDead DB Field survey · reference

§04.04 Game Systems

Radiation

  • Survival

Survival system · 1 bar · max 100

The bar drains only inside a radiation zone, faster at higher zone levels; at 0 the player gets Radiation Sickness and starts taking damage.

Drain & Damage

  • Radiation

    max 100
    0 — empty100 — full
    Drain
    0.75 per zone tick
    At 0 , damage
    15 every 5 s

Zone tick: Level 1 every 0.2 s, Level 2 every 0.08 s, Level 3 every 0.04 s, each divided by the difficulty's Rad Severity Lvl1 setting (1 by default).

With a respirator and a working filter the drain is 0.75 ÷ 2 × (1 − the respirator's Radiation Protection %).

Without a respirator, each zone tick gives 0.1–0.25 Toughness XP.

At 0, the player takes 15 damage every 5 s.

Why It Matters for Item Stats

Bars scale 0–100, so a consumable’s "+20 Hunger" restores 20% of the bar and a "−15 Medical" cost is 15% of it. This model is what makes item restore values comparable.